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Additionally, HTC's "accelerator" requires you to setup your studio in specific places - and these specific places are incredibly expensive areas to live and run a studio. It also means you need to get to a point you can access this. Some will point to GabeN's email about fronting costs for developers however I've yet to know anyone who's got that, has been told about it, or knows how to apply for this. Without this subsidization there is no way a studio can break even, let alone make a profit. Frankly, I applaud Oculus for fronting up and giving real money out with really very little expectations in return other than some timed-exclusivity. The amount of money was not going to make anyone wealthy. We decided not to because the money available would just help cover costs.
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We considered doing some timed exclusivity for Out of Ammo, because it was uneconomical to continue development. The reality is these developers made these deals because it is the only way their games could come out. People talk about developers who have taken Oculus/Facebook/Intel money like they've sold out and gone off to buy an island somewhere. I don't mean "money to go buy a Ferrari". DayZ creator Dean Hall submitted a lengthy Reddit post yesterday in the /Vive section, titled The hard truth about Virtual Reality development.Īs you might easily guess, Hall isn't currently a big fan of Virtual Reality game development.
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